Learn to Play Kits
Order a Free Box of Fun!
The first 100 Boys & Girls Clubs to apply will receive a FREE USA Ultimate Learn to Play kit ($200 Retail Value). The kit includes everything you need to easily teach and learn the basics of ultimate, including:
- 10 Discraft UltraStar Discs: The Official Disc of USA Ultimate.
- 8 cones for marking end zones.
- 2 intro manuals outlining basic skills and drills.
- 2 pocket-pocket sized rulebooks illustrating the Official Rules of Ultimate.
- 10 spectator guides.
- 15 Learn to Play stickers.
Introducing Ultimate
Getting Started is Easy!
- Order your Learn to Play kit.
- Review the basic skills and curriculum.
- Get out and play! Throw and catch the disc.
- Level Up: Become a certified recreational instructor through USA Ultimate.
Benefits of Ultimate
Why Ultimate?
- It’s fun!
- It’s easy to teach and learn.
- It’s easily adaptable to accommodate different numbers of players and indoor/outdoor spaces of all sizes.
- All you need is a disc, a few cones and a field or gym.
- It’s fun!
Discover Ultimate
The Basics
Ultimate in 10 Simple Rules
The Field
A rectangular shape with end zones at each end. A regulation field is 70 yards long by 40 yards wide, with end zones 20 yards deep.
Starting Play
Each point begins with both teams lining up on the front of opposite end zone lines. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
Scoring
Each time the offense catches a pass in the defense’s end zone, the offense scores a point. The teams switch direction after every goal, and the next point begins with a new pull by the team that just scored.
Movement of the Disc
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
Change of Possession
When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
Substitutions
Players not in the game may replace players in the game after a score and during an injury timeout.
Non-Contact
Players must attempt to avoid physical contact during play. Picks and screens are also prohibited.
Fouls
When a player initiates contact that affects the play, a foul occurs. When a foul causes a player to lose possession, the play resumes as if the possession was retained. If the player that the foul was called against disagrees with the foul call, the play is redone.
Self-Officiating
Players are responsible for their own foul and line calls. Players resolve their own disputes.
Spirit of the Game
The foundation of the rules in ultimate is Spirit of the Game, which places the responsibility for fair play on the player. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
The Plays
The Huck
A long, mostly full-field throw with pinpoint accuracy to a streaking cutter is a majestic and mesmerizing sight. A handler’s ability to apply the laws of physics, often times bending the disc along a curved flight path to a precise location, illustrates the skill of an elite thrower.
The Layout
Ultimate is perhaps the only sport in which “Getting Horizontal” is as common as getting vertical. The impressive and awe-inspiring sight never gets old as athletes routinely dive to make a catch on offense, or knock down an opponents pass on defense.